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Paintings

Paintings

Paintings

A sampling of some recent paintings created using traditional and digital methods for clients, collectors, and partners as well as for personal expression. 

Do you draw these by hand?

Although everything starts with a sketch, much of the work ends up digitally using tools like Illustrator, Photoshop, and Painter. 

Batman, The Dark Knight

Sketching

Everything Starts With a Sketch

I have carried sketchbooks around with me since I was a kid. Not much has changed in my career as everything I do, regardless of application design or illustration, begins with thumbnails and sketching. 

Sketching tools

Painting

Digital, Traditional, or both?

Once a composition has been completed, I then decide what medium to complete the illustration. Lately, I have been working a lot in Adobe Illustrator and Adobe Photoshop for much of my painting work. This involves establishing a base composition in Illustrator and then painting within Photoshop. 

To do this, I often use a combination of custom brushes, my own and ones I have collected over time, as well as painting using XP-PEN tablet and mouse. I will also use channel operations within Photoshop to finalize the illustration, which might include special effects and/or lighting. 

Sample Paintings

Hayley Atwell as Agent Peggy Carter from the Marvel Cinematic Universe
Portrait of Vision, from the Marvel Cinematic Universe
Samurai Deadpool
Portrait of Chadwick Boseman
Portrait of Sigourney Weaver as Ellen Ripley from Alien
Preview image of Brendan Fraser as Rick O'Connell in "The Mummy"

For more illustrations, you can also check out my portfolio dedicated to illustration work here.

Vector Illustrations

Vector Illustrations

Vector Illustration

Using tools like Adobe Illustrator to bring ideas to life.

Vector-based tools

There are still very few tools with the depth of the classic Adobe Illustrator, but there is a lot of companies that work with Adobe to extend functionality to their tools and provide greater flexibility to artists. 

Batman illustrative icon

Vector or Bitmap?

If you can create essentially the same illustration in any application, how do you choose one over another?

Vector or bitmap is a critical decision for any illustration as you consider how the work may be used in the future. Although tools have blurred the key differentiators recently, there are still major differences to the tools like Illustrator or Photoshop.

A vector-based application using mathematical calculations to determine, say the arc of your line-work where a bitmap program uses actual pixels based on where and how long your line may be. If you are planning on using the work for a single intended purpose, this is usually not a concern.

However, if you plan on scaling the work up for magazines, t-shirts, billboards, etc. a vector program provides greater flexibility for using your artwork across these outputs. Scaling a mathematical line will render that line perfectly, regardless of size but scaling a bitmap line will introduce noise to the work and make it appear blurry or dirty. 

Vector programs are also used quite a bit for typography and publishing projects. Although bitmap applications can certainly handle fonts, Illustrator offers a lot more control of letterforms for page layout and font creation.

Mattel Electronics Football Game

Plugins

Plugins extend the functionality of specific software that enhances its capabilities and helps an artist to remain efficient and effective when producing artwork. 

You can find plugins for virtually any industry that streamline the handoff from artist to production staff. I use a set of plugins for much of my work from the great team at Astute Graphics. These plugins range from texture creation to file health and have proven quite indispensible for my workflow.

Sample illustrations

Space Mountain illustrated poster
Mickey Mouse v.1
Deadpool
Ibanez Tube Screamer Poster

icons

icons

Iconography

Developing apps has always included the creation of icons for the project. With the introduction of the iOS and the app store, icon development has become an art unto itself. I have worked on innumerable icons over the years range from highly stylized to ultra-realistic and I enjoy the challenges that the format requires.

The constraints placed on the design of application icons for mobile devices has become an industry in and of itself. I enjoy these constraints and have even extended these restrictions to conceptual illustrations for several of my passion projects.These are some of my favorite recent icons.

Donald Duck

identity

identity

Identity + Brand Works

limited selection of logo work

Brand Development + Stewardship

Over the years I have had the great opportunity to work with some of the most recognizable brands in the world. During this time I have developed, augmented and supported new brands with complete identity systems as well as established brands with tailored designs for specific campaigns. Over that time, I have come to learn about aspects of successful brand creation and management. These are some of the logos that I have created over the years in support of my clients and employers.

Disney’s Yellow Shoes

Disney’s Yellow Shoes

Disney’s Yellow Shoes Creative Group

 

Over the years I have had the distinct pleasure to work with various teams within The Walt Disney Co. Disney’s Yellow Shoes Creative Group is the internal ad agency with offices in Burbank and Celebration.

I was contracted with the team due to my native and web mobile experience and began working on various web-based projects. My subject-matter-expertise was consulted on the ever-expanding social and mobile arenas that their consumer is referring to more and more frequently during their travels.

My main role was art direction for a variety of interactive projects and had the great pleasure to work across the breadth of their digital and interactive space. From web-applications to promote The Epcot International Food & Wine Festival to email marketing, I was able to bring value to their team and help expand the internal capabilities of this world-class agency. 

Role: Various roles per project that included: art direction, on-location photography, illustration, UX design, UI design, HTML/CSS coding, concept development